home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC World 2007 September
/
PCWorld_2007-09_cd.bin
/
audio-video
/
winamp
/
winamp535_full_emusic-7plus.exe
/
Plugins
/
Milkdrop
/
Zylot - Block Of Sound (Abstract Architecture Mix).milk
< prev
next >
Wrap
INI File
|
2005-09-14
|
6KB
|
219 lines
[preset00]
fRating=2
fGammaAdj=2
fDecay=0.98
fVideoEchoZoom=2
fVideoEchoAlpha=0
nVideoEchoOrientation=0
nWaveMode=2
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=0.001
fWaveScale=0.124746
fWaveSmoothing=0
fWaveParam=-0.5
fModWaveAlphaStart=0.75
fModWaveAlphaEnd=0.95
fWarpAnimSpeed=1
fWarpScale=1
fZoomExponent=1
fShader=0
zoom=1
rot=0
cx=0.5
cy=0.5
dx=0
dy=0
warp=1
sx=1
sy=1
wave_r=0.5
wave_g=0.5
wave_b=0.5
wave_x=0.03
wave_y=0.96
ob_size=0.01
ob_r=0
ob_g=0
ob_b=0
ob_a=0
ib_size=0.01
ib_r=0.25
ib_g=0.25
ib_b=0.25
ib_a=0
nMotionVectorsX=64
nMotionVectorsY=2.016
mv_dx=0
mv_dy=-0.1
mv_l=5
mv_r=0
mv_g=0
mv_b=0.7
mv_a=0
wavecode_0_enabled=0
wavecode_0_samples=512
wavecode_0_sep=0
wavecode_0_bSpectrum=0
wavecode_0_bUseDots=0
wavecode_0_bDrawThick=0
wavecode_0_bAdditive=0
wavecode_0_scaling=1
wavecode_0_smoothing=0.5
wavecode_0_r=1
wavecode_0_g=1
wavecode_0_b=1
wavecode_0_a=1
wavecode_1_enabled=0
wavecode_1_samples=512
wavecode_1_sep=0
wavecode_1_bSpectrum=0
wavecode_1_bUseDots=0
wavecode_1_bDrawThick=0
wavecode_1_bAdditive=0
wavecode_1_scaling=1
wavecode_1_smoothing=0.5
wavecode_1_r=1
wavecode_1_g=1
wavecode_1_b=1
wavecode_1_a=1
wavecode_2_enabled=0
wavecode_2_samples=512
wavecode_2_sep=0
wavecode_2_bSpectrum=0
wavecode_2_bUseDots=0
wavecode_2_bDrawThick=0
wavecode_2_bAdditive=0
wavecode_2_scaling=1
wavecode_2_smoothing=0.5
wavecode_2_r=1
wavecode_2_g=1
wavecode_2_b=1
wavecode_2_a=1
shapecode_0_enabled=1
shapecode_0_sides=3
shapecode_0_additive=0
shapecode_0_thickOutline=0
shapecode_0_x=0.5
shapecode_0_y=0.5
shapecode_0_rad=0.1
shapecode_0_ang=0
shapecode_0_r=0
shapecode_0_g=0
shapecode_0_b=0
shapecode_0_a=0
shapecode_0_r2=0
shapecode_0_g2=1
shapecode_0_b2=0
shapecode_0_a2=1
shapecode_0_border_r=1
shapecode_0_border_g=1
shapecode_0_border_b=1
shapecode_0_border_a=1
shape_0_per_frame1=ang = ang + 10*sin(time*.8);
shape_0_per_frame2=vol = 0.167*(bass+mid+att);
shape_0_per_frame3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
shape_0_per_frame4=xamp = xamp + 0.5*(xamptarg-xamp);
shape_0_per_frame5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
shape_0_per_frame6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
shape_0_per_frame7=xpos = xpos + 0.001*xspeed;
shape_0_per_frame8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
shape_0_per_frame9=yamp = yamp + 0.5*(yamptarg-yamp);
shape_0_per_frame10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
shape_0_per_frame11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
shape_0_per_frame12=ypos = ypos + 0.001*yspeed;
shape_0_per_frame13=x = centerx;
shape_0_per_frame14=y = abs(centery-1);
shape_0_per_frame15=centerx = 1.75*xpos + 0.5;
shape_0_per_frame16=centery = 1.75*ypos + 0.5;
shape_0_per_frame17=r2 = .5+.2*sin(time*.666);
shape_0_per_frame18=g2 = .5+.2*sin(time*.555);
shape_0_per_frame19=b2 = .5+.2*sin(time*.777);
shape_0_per_frame20=rad = rad + bass*.1;
shape_0_per_frame21=border_r = bass*.3;
shape_0_per_frame22=border_g = treb*.3;
shape_0_per_frame23=border_b = mis*.3;
shape_0_per_frame24=r = if(above(bass,1.3),1,0);
shape_0_per_frame25=g = if(above(bass,1.3),1,0);
shape_0_per_frame26=b = if(above(bass,1.3),1,0);
shapecode_1_enabled=0
shapecode_1_sides=4
shapecode_1_additive=0
shapecode_1_thickOutline=0
shapecode_1_x=0.5
shapecode_1_y=0.5
shapecode_1_rad=0.1
shapecode_1_ang=0
shapecode_1_r=1
shapecode_1_g=0
shapecode_1_b=0
shapecode_1_a=1
shapecode_1_r2=0
shapecode_1_g2=1
shapecode_1_b2=0
shapecode_1_a2=0
shapecode_1_border_r=1
shapecode_1_border_g=1
shapecode_1_border_b=1
shapecode_1_border_a=0.1
shapecode_2_enabled=0
shapecode_2_sides=4
shapecode_2_additive=0
shapecode_2_thickOutline=0
shapecode_2_x=0.5
shapecode_2_y=0.5
shapecode_2_rad=0.1
shapecode_2_ang=0
shapecode_2_r=1
shapecode_2_g=0
shapecode_2_b=0
shapecode_2_a=1
shapecode_2_r2=0
shapecode_2_g2=1
shapecode_2_b2=0
shapecode_2_a2=0
shapecode_2_border_r=1
shapecode_2_border_g=1
shapecode_2_border_b=1
shapecode_2_border_a=0.1
per_frame_1=warp = 0;
per_frame_2=vol = 0.167*(bass+mid+att);
per_frame_3=xamptarg = if(equal(frame%15,0),min(0.5*vol*bass_att,0.5),xamptarg);
per_frame_4=xamp = xamp + 0.5*(xamptarg-xamp);
per_frame_5=xdir = if(above(abs(xpos),xamp),-sign(xpos),if(below(abs(xspeed),0.1),2*above(xpos,0)-1,xdir));
per_frame_6=xspeed = xspeed + xdir*xamp - xpos - xspeed*0.055*below(abs(xpos),xamp);
per_frame_7=xpos = xpos + 0.001*xspeed;
per_frame_8=yamptarg = if(equal(frame%15,0),min(0.3*vol*treb_att,0.5),yamptarg);
per_frame_9=yamp = yamp + 0.5*(yamptarg-yamp);
per_frame_10=ydir = if(above(abs(ypos),yamp),-sign(ypos),if(below(abs(yspeed),0.1),2*above(ypos,0)-1,ydir));
per_frame_11=yspeed = yspeed + ydir*yamp - ypos - yspeed*0.055*below(abs(ypos),yamp);
per_frame_12=ypos = ypos + 0.001*yspeed;
per_frame_13=wave_x = centerx;
per_frame_14=wave_y = abs(centery-1);
per_frame_15=centerx = 1.75*xpos + 0.5;
per_frame_16=centery = 1.75*ypos + 0.5;
per_frame_17=q1 = centerx;
per_frame_18=q2 = centery;
per_frame_19=q3 = .06 + bass*.04;
per_frame_20=wave_r = bass*.3;
per_frame_21=wave_g = treb*.3;
per_frame_22=wave_b = mid*.3;
per_pixel_1=zoom = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),1,.94+ze),.94+ze),.94+ze),.94+ze);
per_pixel_2=zoomerx = if(above(x,q1),.01,-.01);
per_pixel_3=zoomery = if(above(y,q2),.01,-.01);
per_pixel_4=dx = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomerx,.7+dxe),.7+dxe),.7+dxe),.7+dxe);
per_pixel_5=dy = if(above(x,q1 - q3),if(below(x,q1 + q3),if(above(y,q2 - q3),if(below(y,q2 + q3),zoomery,.7+dye),.7+dye),.7+dye),.7+dye);
per_pixel_6=dxe = .2 + .2*sin(time*.444);
per_pixel_7=dye = .2+.2*cos(time*.222);
per_pixel_8=ze = .04*sin(time*.777);